Online ISSN: 2515-8260

Keywords : Video

Increasing Teeth Brushing Skills for Mentally Retarded Children with Application of “Educational Media Modification Puzzle” 3D

Tri Wiyatini .; Diyah Fatmasari; Shobirun .

European Journal of Molecular & Clinical Medicine, 2021, Volume 8, Issue 3, Pages 2588-2594

Mentally retarded children experience higher dental and oral health
problems compared to normal children due their ability to carry out independent
activities, especially in dental and oral health maintenance behaviours. The right
behaviour change strategy is to provide dental health education using learning
methods and media tailored to the needs of mentally retarded children. Model of the
3D Gosgi modification puzzle was made specifically for learning carried out by
mentally retarded children in group and been assisted by teachers. Aims: Find effect
of application media puzzle modified 3D Gosgi as an effort to improve the skills of
brushing teeth for mentally retarded children. Research design is quasy experimental
and research location at Special Need School at Semarang, Indonesia. The subjects
were 30 mentally retarded children divided into two groups, intervention group was
given education with a modified 3D puzzle model for 5 d and control group with video
media and brushing teeth demonstrations. Measurement of index debris and tooth
brushing skills of mentally retarded children were carried out before and after
intervention. Statistical analysis used is Wilcoxon and Mann Whitney test. Puzzle
modified 3D gosgi are effective to decrease debris index (p < 0.001) and improve tooth
brushing skill (p < 0.001) compared to group with video and demonstration.
Application of puzzle modification 3D Gosgi by teacher for effective in improving the
brushing skills of mentally retarded children.

Effect Online Game Addiction In Study Grades Among University Students

Aslina BAHARUM; Afdhal Shaffy SABILI; Howard BENEDICT; Muhamad Ariff Asyraf ABU NAZRIL; Muhammad Nur Zubair DZIL RAZMAN; Rahmad Zada AHMAD KHAN; Farhana Diana DERIS

European Journal of Molecular & Clinical Medicine, 2020, Volume 7, Issue 8, Pages 3852-3864

This study is about the effect of playing various types of video games on the Universiti Malaysia Sabah students include Universiti Malaysia Sabah (UMS) Kota Kinabalu, Sandakan, and Labuan. This study used a quantitative method with 180 respondents with a few variables such as hours spend, changes of daily routine, types of games, and the changes in their grade. To collect the data sample, this study used online forms to create surveys for the UMS students to answer all the questions provided based on their experience in either video, computer, or mobile games. The data reported that respondents spent more than four hours a week playing video games in which they spent more than half an hour each day playing video games. The data also reported that most students spent more than four hours a week to study. This means for each hour they played the reprimand themselves by studying or for each hour they studied, they rewarded themselves by playing video games. Any which is remarkable as most students can score a 3.00 and higher for their current CGPA even they are playing video games every day. Following this study, we determined that there are no negative effects of gaming and changes in a daily routine on the student's study grades, but it has been shown that games do have effects on the student’s grades throughout the semester. From all the existing studies on this field, the impact of video games on the grades of the students cannot be ignored.