Online ISSN: 2515-8260

Keywords : Confidence


Dr. Dinesh Chandra Velaga; Dr Vikram V Khare; Dr. Priyank Rai; Dr. Anooja Lall; Dr. Rahul VC Tiwari; Dr. Vipindas A P

European Journal of Molecular & Clinical Medicine, 2020, Volume 7, Issue 11, Pages 7167-7173

Aim: Purpose of the present research was to assess the level of confidence of post graduate students of oral and maxillofacial surgery branch; in practicing to their full potential. Methodology: In this cross-sectional study, all the post graduate students of oral and maxillofacial branch who pursuing their Masters of Dental Surgery in both private or government dental institutions; were included (purposive sampling) in our area. Prestructured questionnaires (10 questions) were distributed to them, the collected data were entered in Microsoft excel 2010, and variables were analysed using descriptive statistics and Chi-square test with the help of SPSS 25.0. Results: 60 % of respondents felt that they had more exposure to traumatology (1.12±0.98) as compared to other subspecialties and least in orthognathic surgeries. However, they felt that cosmetic surgery and onco-surgical sub-specialty will have an edge in future practice of OMFS. They felt the need for more training in handling cases of orthognathic surgical procedures (0.98±0.32).

Using Video Games To Increase Motivation Of Uzbek Students Learning English

Masharipova Leninza Axmedjanovna, Rakhimova Khilola Kadambaevna, Khujaeva Sayyora Sotimboyevna, Radjapova Nafisa Muminjonovna, Zaripova Shakarjon Narimon qizi, Samandarova Nargiza Muxammadovna, Babajanova Yulduz Igorovna

European Journal of Molecular & Clinical Medicine, 2020, Volume 7, Issue 1, Pages 3579-3585

Video games can also be used to aid the students in overcoming difficulties and problems that they face throughout the educational process. Analysis reveals that vocabulary acquisition is the key for proficiency in a language. Interventions that focus on improving vocabulary have demonstrated a positive impact on the academic performance of English as Second Language (ESL) learners in several different environments. When foreign children for instance, Uzbek children are learning the English language, they are acquiring new vocabulary, which they need to be able to retain for future use, in order to commit the new vocabulary to long-term memory. Games, from classic children's games to high-quality video games, are a valuable addition to a school’s ESL program. The use of games in a learning environment is an effective tool to ensure vocabulary acquisition and language proficiency.
This article describes how games can be used as a vehicle to inspire foreign students to learn the English language, and how these games aid them to overcome difficulties and problems faced throughout the learning process. The benefits of using games to improve conversation skills of foreign students to prepare them for integration into university life will be highlighted. Furthermore, what makes computer games fun and a rewarding experience will be discussed. This article supports studies such as a study that examined learners using the computer game and whether playing the language game would develop additional English vocabulary or not.