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  1. Home
  2. Volume 7, Issue 6
  3. Author

Online ISSN: 2515-8260

Volume7, Issue6

Censorship On Video Games: Timepass Or Mania?

    Harikumar Pallathadka

European Journal of Molecular & Clinical Medicine, 2020, Volume 7, Issue 6, Pages 3173-3176

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Abstract

Video games in the course of recent years have seen so much traction that today, it is a
significant business. From computer games on non-exclusive Personal computers to video
games at enormous fields on outstanding quality Personal computers, the business is making
an unimaginable measure of chances to all the computer game fans.
Nevertheless, just like every other industry, the computer game industry has its dark side as
well. While numerous computer games have effectively got the enthusiasm of individuals
over the world, numerous different games could not effectively vanquish the market in
numerous locales and got restricted.
According to a study published in the Journal of India Pediatrics by Dr Jeanne Funk, children
found violent and high-stress games exciting. Of the children in the age group of class
seventh and eighth students, 29 percent preferred sports games with violent graphics, while
only 2% preferred educational games. With the advancement of technology, digital game
creators have increased the realism of sadism and violent material..
Keywords:
    Video games in the course of recent years have seen so much traction that today it is a significant business
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(2021). Censorship On Video Games: Timepass Or Mania?. European Journal of Molecular & Clinical Medicine, 7(6), 3173-3176.
Harikumar Pallathadka. "Censorship On Video Games: Timepass Or Mania?". European Journal of Molecular & Clinical Medicine, 7, 6, 2021, 3173-3176.
(2021). 'Censorship On Video Games: Timepass Or Mania?', European Journal of Molecular & Clinical Medicine, 7(6), pp. 3173-3176.
Censorship On Video Games: Timepass Or Mania?. European Journal of Molecular & Clinical Medicine, 2021; 7(6): 3173-3176.
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