• Register
  • Login

European Journal of Molecular & Clinical Medicine

  • Home
  • Browse
    • Current Issue
    • By Issue
    • By Subject
    • Keyword Index
    • Author Index
    • Indexing Databases XML
  • Journal Info
    • About Journal
    • Aims and Scope
    • Editorial Board
    • Publication Ethics
    • Indexing and Abstracting
    • Peer Review Process
    • News
  • Guide for Authors
  • Submit Manuscript
  • Contact Us
Advanced Search

Notice

As part of Open Journals’ initiatives, we create website for scholarly open access journals. If you are responsible for this journal and would like to know more about how to use the editorial system, please visit our website at https://ejournalplus.com or
send us an email to info@ejournalplus.com

We will contact you soon

  1. Home
  2. Volume 7, Issue 10
  3. Author

Online ISSN: 2515-8260

Volume7, Issue10

Cognitive Optimisation or Decline ? : Impact Analysis of Playing Video Games on the Cognitive Functions of Adolescents.

    Meghna Choudhury, Dr. Kiran Buge, Dr. Sunita Nighute

European Journal of Molecular & Clinical Medicine, 2020, Volume 7, Issue 10, Pages 4596-4604

  • Show Article
  • Download
  • Cite
  • Statistics
  • Share

Abstract

The word cognition is derived from Latin word “Cognoscene” , meaning ‘to know’ or ‘ to come to know’ The  Cognition is defined as ‘the mental action or process of acquiring knowledge and understanding through thought, experience and senses. It implies abilities and methods related to attention, working memory, information processing, problem solving and decision making skills. Playing video games has become extremely popular for recreation among youth in recent years. As of now India is one of the top five mobile gaming markets in the world in terms of number of uses. Video games are indeed complex activities, which requires  devising plans, solving problems and think on one’s feet. It is being increasingly believed that video-games can boost the brain and a
variety of cognitive abilities- increase attention span and concentration,improve spatial visualization and memory.
Aim: To study the impact of playing video games on the cognitive functions of adolescents.
Study type: Cross sectional Observational Study.
Materials and Methods: Standardized tests to be employed for gathering quantitative data from adolescents fulfilling the inclusion and exclusion criteria in order to assess their cognitive functions. Data Analysis: Statistical techniques, percentages and proportions to be applied for data analysis.
Study setting: Residential quarters of Maharashtra.
Keywords:
  • PDF (454 K)
  • XML
(2021). Cognitive Optimisation or Decline ? : Impact Analysis of Playing Video Games on the Cognitive Functions of Adolescents.. European Journal of Molecular & Clinical Medicine, 7(10), 4596-4604.
Meghna Choudhury, Dr. Kiran Buge, Dr. Sunita Nighute. "Cognitive Optimisation or Decline ? : Impact Analysis of Playing Video Games on the Cognitive Functions of Adolescents.". European Journal of Molecular & Clinical Medicine, 7, 10, 2021, 4596-4604.
(2021). 'Cognitive Optimisation or Decline ? : Impact Analysis of Playing Video Games on the Cognitive Functions of Adolescents.', European Journal of Molecular & Clinical Medicine, 7(10), pp. 4596-4604.
Cognitive Optimisation or Decline ? : Impact Analysis of Playing Video Games on the Cognitive Functions of Adolescents.. European Journal of Molecular & Clinical Medicine, 2021; 7(10): 4596-4604.
  • RIS
  • EndNote
  • BibTeX
  • APA
  • MLA
  • Harvard
  • Vancouver
  • Article View: 92
  • PDF Download: 169
  • LinkedIn
  • Twitter
  • Facebook
  • Google
  • Telegram
Journal Information

Publisher:

Email:  editor.ejmcm21@gmail.com

  • Home
  • Glossary
  • News
  • Aims and Scope
  • Privacy Policy
  • Sitemap

 

For Special Issue Proposal : editor.ejmcm21@gmail.com

This journal is licensed under a Creative Commons Attribution 4.0 International (CC-BY 4.0)

Powered by eJournalPlus