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  2. Volume 9, Issue 8
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Online ISSN: 2515-8260

Volume9, Issue8

Effectiveness Of Kinect Based Games On Balance And Gait In Geriatrics: A Single Case Study

    Keerthana A k Kumaresan A Prathap Suganthirababu Vignesh Srinivasan Priyadharshini Kumar Aravind Ganesh

European Journal of Molecular & Clinical Medicine, 2022, Volume 9, Issue 8, Pages 356-364

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Abstract

Background:
Every year, about 20% of the elderly in the United States suffer from balance issues. 68 percent of these patients have an unbalanced state and fear of fall. Balance problems are particularly frequent among the elderly, and they increase the chance of falling and constitute a serious health risk. Balance problems can significantly restrict everyday activities and are linked to depression and a lower quality of life.
Aim: The aim of this research isdetermining the effectiveness of kinect based games on balance and gaitin geriatrics.
Keywords:
    Gait Balance geriatrics kinect-based games
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(2022). Effectiveness Of Kinect Based Games On Balance And Gait In Geriatrics: A Single Case Study. European Journal of Molecular & Clinical Medicine, 9(8), 356-364.
Keerthana A k; Kumaresan A; Prathap Suganthirababu; Vignesh Srinivasan; Priyadharshini Kumar; Aravind Ganesh. "Effectiveness Of Kinect Based Games On Balance And Gait In Geriatrics: A Single Case Study". European Journal of Molecular & Clinical Medicine, 9, 8, 2022, 356-364.
(2022). 'Effectiveness Of Kinect Based Games On Balance And Gait In Geriatrics: A Single Case Study', European Journal of Molecular & Clinical Medicine, 9(8), pp. 356-364.
Effectiveness Of Kinect Based Games On Balance And Gait In Geriatrics: A Single Case Study. European Journal of Molecular & Clinical Medicine, 2022; 9(8): 356-364.
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