Online ISSN: 2515-8260

USING VIDEO GAMES TO INCREASE MOTIVATION OF UZBEK STUDENTS LEARNING ENGLISH

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1Masharipova Leninza Axmedjanovna, 1Rakhimova Khilola Kadambaevna, 1Khujaeva Sayyora Sotimboyevna, 1Radjapova Nafisa Muminjonovna, 1Zaripova Shakarjon Narimon qizi, 2Samandarova Nargiza Muxammadovna, 3Babajanova Yulduz Igorovna

Abstract

Abstract Video games can also be used to aid the students in overcoming difficulties and problems that they face throughout the educational process. Analysis reveals that vocabulary acquisition is the key for proficiency in a language. Interventions that focus on improving vocabulary have demonstrated a positive impact on the academic performance of English as Second Language (ESL) learners in several different environments. When foreign children for instance, Uzbek children are learning the English language, they are acquiring new vocabulary, which they need to be able to retain for future use, in order to commit the new vocabulary to long-term memory. Games, from classic children's games to highquality video games, are a valuable addition to a school’s ESL program. The use of games in a learning environment is an effective tool to ensure vocabulary acquisition and language proficiency. This article describes how games can be used as a vehicle to inspire foreign students to learn the English language, and how these games aid them to overcome difficulties and problems faced throughout the learning process. The benefits of using games to improve conversation skills of foreign students to prepare them for integration into university life will be highlighted. Furthermore, what makes computer games fun and a rewarding experience will be discussed. This article supports studies such as a study that examined learners using the computer game and whether playing the language game would develop additional English vocabulary or not.

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